Out and About in the Ocean Community
Sorting out: Sample activities
What’s in the ocean?
In the earlier activity, students found things using their senses. Ask them to recall things seen, heard or touched, then to share ideas with a partner and draw responses.
Brainstorm words and record on a chart. Invite students to illustrate these, then group words on a class chart. For example:
Things about the ocean
Create a concept map showing what the ocean consists of and then sort and classify descriptions into categories (eg natural objects and human-made objects). Repeat the activity to illustrate the ways the ocean is used for work and recreation.
Students place a picture/name card of an object in the ocean on their chest. They then move around the class to find one or more students with cards that might belong in a group similar to theirs. Students justify their groupings.
What am I?
Play “What am I?”. Each student states something known about the ocean. Record and illustrate responses. Make a class big book.
Six Hat Thinking
Introduce Edward de Bonos’s Six Thinking Hats. Place cut out hats on the floor and group responses as a class.
What are my feelings about the ocean?
What are some facts we have learned about the ocean?
= what thinking is needed
Think of ways to prevent problems developing in the ocean
= new ideas
What is possible for us to do as users of the ocean?
What questions or issues does our learning about the ocean raise?
What are the good points we have learned about the ocean?
Place cut out hats on the floor and group responses as a class.
Use the Blue Hat to determine major areas and focus questions for future investigation.
Prepare a wall grid to record information collected by students in future investigations. The left-hand column might indicate names of sections of the ocean .
Columns across the top might indicate the types of information collected and suggested by students, for example:
• Uses of the ocean
• People who work there
• People who use it
• Types of plants
• Types of animal life
• Types of other living things
• Other natural features
• Special features
• Problems or neglected areas.
Assessment idea: use checklist to record student contributions to the database. This might include their capacity to suggest categories as well as provide information. This will indicate students’ skill in following a task through to completion and capacity to collect and record information appropriate to the task.
To assist with this activity, ask families to help students complete a survey. Students ask parents about areas of the ocean they have visited including its name, location and features. With the help of family members, students complete Resource 1.4. On another page students draw other activities they and their families might do whilst visiting or working on the Ocean to later share with the class.
At school students cut up their survey sheets, sort responses and use these to make a class graph of the various activities. Students make statements from the graphed data.
Tip - Assessment idea. Ask students to identify:
• The most popular activity
• The least popular activity
• Activities with the same level of popularity.
This will indicate student’s capacity to interpret visual information.
Using photographs collected during earlier activities, divide them into categories. Ask students:
• Can we put all the photographs in groups?
• What might we do if some are in more than one group?
Students write or dictate captions for photographs, eg how people use the area, why the area is so important, etc.
In groups, make a collage, paint a mural or make a class big book.
In groups or individually, students construct models of places that are important/ significant to them on the Ocean. Use plasticine, play dough, construction kits and blocks and natural materials to make something chosen by the students to show the properties (eg natural and human-made) and to identify places special to them and others.
Display under appropriate labels. Invite other students and/or parents to view and hear about the models.
Design a game
In pairs or individually, students design a game matching animals, plants and people to the ocean.